"use strict";
cc._RF.push(module, '9c6feWZfrdOs4K8isu4pX7Z', 'levelFindSpriteBase');
// scripts/modes/normalMode/levelFindSprite/base/levelFindSpriteBase.ts

"use strict";
var __extends = (this && this.__extends) || (function () {
    var extendStatics = function (d, b) {
        extendStatics = Object.setPrototypeOf ||
            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
            function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
        return extendStatics(d, b);
    };
    return function (d, b) {
        extendStatics(d, b);
        function __() { this.constructor = d; }
        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
    };
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
    var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
    if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
    else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
    return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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        function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments || [])).next());
    });
};
var __generator = (this && this.__generator) || function (thisArg, body) {
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};
Object.defineProperty(exports, "__esModule", { value: true });
exports.EDownTimeSwitch = void 0;
var gameEngine_1 = require("../../../../engines/gameEngine");
var LevelBase_1 = require("../../../../Game/Base/LevelBase");
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var EDownTimeSwitch;
(function (EDownTimeSwitch) {
    EDownTimeSwitch[EDownTimeSwitch["OPEN"] = 0] = "OPEN";
    EDownTimeSwitch[EDownTimeSwitch["CLOSE"] = 1] = "CLOSE";
})(EDownTimeSwitch = exports.EDownTimeSwitch || (exports.EDownTimeSwitch = {}));
var levelFindSprieBase = /** @class */ (function (_super) {
    __extends(levelFindSprieBase, _super);
    function levelFindSprieBase() {
        var _this = _super !== null && _super.apply(this, arguments) || this;
        _this.answerSprites = [];
        _this.answerNode = null;
        _this.answerContent = null;
        _this.AMPNode = null;
        _this.isNeedResturn = true;
        _this.floatContent = null;
        _this.isOpenDownTime = EDownTimeSwitch.CLOSE;
        _this.countDownTime = 10;
        _this.countDown = true;
        _this.nowCountDownTime = 0;
        _this.isPlaySound = false;
        _this.currentOkNum = 0;
        _this.needCount = 0;
        _this.firstPos = cc.v2(-294, 89);
        return _this;
    }
    //private lab_countDown: cc.Label = null;
    levelFindSprieBase.prototype.Init = function (info) {
        return __awaiter(this, void 0, Promise, function () {
            return __generator(this, function (_a) {
                _super.prototype.Init.call(this, info);
                return [2 /*return*/];
            });
        });
    };
    levelFindSprieBase.prototype.onLoad = function () {
        _super.prototype.onLoad.call(this);
        this.nowCountDownTime = this.countDownTime;
        if (this.isOpenDownTime == EDownTimeSwitch.OPEN) {
            this.countDown = true;
            // this.node.getChildByName("lab_countDown").active = true;
            // this.lab_countDown = this.node.getChildByName("lab_countDown").getComponent(cc.Label);
        }
    };
    levelFindSprieBase.prototype.start = function () {
        _super.prototype.start.call(this);
        this.init();
    };
    levelFindSprieBase.prototype.pauseGame = function () {
    };
    levelFindSprieBase.prototype.resumeGame = function () {
    };
    levelFindSprieBase.prototype.update = function (dt) {
        if (this.isOpenDownTime == EDownTimeSwitch.CLOSE)
            return;
        if (!this.countDown)
            return;
        this.nowCountDownTime -= dt;
        this.showCountDownLab();
    };
    levelFindSprieBase.prototype.showCountDownLab = function () {
        // let time = Math.ceil(this.nowCountDownTime);
        // time = Math.max(0, time);
        // if (time <= 0) {
        //     this.countDown = false;
        // }
        // if (time.toString() != this.lab_countDown.string) {
        //     this.lab_countDown.string = `${time}`;
        //     this.lab_countDown.fontSize = time <= 9 ? 50 : 40;
        //     this.lab_countDown.node.color = time <= 5 ? cc.Color.RED : cc.Color.BLACK;
        //     if (time <= 5) {
        //         cc.tween(this.lab_countDown.node)
        //             .to(0.3, {scale: 1.3})
        //             .to(0.3, {scale: 1.0})
        //             .call(() => {
        //                 if (time <= 0) {
        //                     //失败
        //                     this.Lose();
        //                 }
        //             })
        //             .start();
        //     }
        // }
    };
    levelFindSprieBase.prototype.decreaseMoney = function (tag) {
    };
    levelFindSprieBase.prototype.touchScene = function (e) {
        var pos = e.getLocation();
        pos = this.node.convertToNodeSpaceAR(pos);
        // let node = cc.instantiate(this.md);
        // mainRoot.UIRoot.addChild(node);
        // node.setPosition(pos);
        // node.getComponent(comSpSkeleton).playAnimation("animation").start(false).onComplete(1, () => {
        //     node.removeFromParent();
        // });
    };
    levelFindSprieBase.prototype.addOneAnswer = function (tag) {
        var spriteFrame = this.answerSprites[tag];
        var node = cc.instantiate(this.answerNode);
        node.getComponent(cc.Sprite).spriteFrame = spriteFrame;
        this.answerContent.addChild(node);
    };
    levelFindSprieBase.prototype.addOneFloatAnswer = function (tag, pos) {
    };
    levelFindSprieBase.prototype.addOneFloatAnswerByNode = function (tag, node) {
    };
    levelFindSprieBase.prototype.winAni = function () {
        var _this = this;
        return new Promise(function (resolve) {
            if (!_this.isNeedResturn) {
                resolve();
            }
            else {
                var speed = 2;
                var time = Math.abs(_this.AMPNode.scale - 1) / speed;
                cc.tween(_this.AMPNode).to(time, { scale: 1, x: 0, y: 0 }, { easing: cc.easing.backIn }).call(function () {
                    resolve();
                }).start();
            }
        });
    };
    levelFindSprieBase.prototype.loseAni = function () {
        return new Promise(function (resolve) {
            resolve();
        });
    };
    levelFindSprieBase.prototype.init = function () {
    };
    levelFindSprieBase.prototype.playSound = function (name, overCb) {
        gameEngine_1.managers().soundMgr.stopAllEffect();
        gameEngine_1.managers().soundMgr.playSound(name, overCb);
    };
    __decorate([
        property({ type: cc.SpriteFrame, displayName: "所有答案的图片" })
    ], levelFindSprieBase.prototype, "answerSprites", void 0);
    __decorate([
        property({ type: cc.Node, displayName: "答案节点" })
    ], levelFindSprieBase.prototype, "answerNode", void 0);
    __decorate([
        property({ type: cc.Node, displayName: "答案content" })
    ], levelFindSprieBase.prototype, "answerContent", void 0);
    __decorate([
        property({ type: cc.Node, displayName: "放大节点" })
    ], levelFindSprieBase.prototype, "AMPNode", void 0);
    __decorate([
        property({ displayName: "是否完成后需要归位" })
    ], levelFindSprieBase.prototype, "isNeedResturn", void 0);
    __decorate([
        property({ type: cc.Node, displayName: '浮空content' })
    ], levelFindSprieBase.prototype, "floatContent", void 0);
    __decorate([
        property({ type: cc.Enum(EDownTimeSwitch), displayName: '是否开启倒计时' })
    ], levelFindSprieBase.prototype, "isOpenDownTime", void 0);
    __decorate([
        property({ displayName: "倒计时时间", visible: function () {
                return this.isOpenDownTime == EDownTimeSwitch.OPEN;
            } })
    ], levelFindSprieBase.prototype, "countDownTime", void 0);
    __decorate([
        property({ displayName: "需要答对的数量" })
    ], levelFindSprieBase.prototype, "needCount", void 0);
    __decorate([
        property({ displayName: '第一个answer坐标' })
    ], levelFindSprieBase.prototype, "firstPos", void 0);
    levelFindSprieBase = __decorate([
        ccclass
    ], levelFindSprieBase);
    return levelFindSprieBase;
}(LevelBase_1.default));
exports.default = levelFindSprieBase;

cc._RF.pop();